This project focused on a series of isometric props placed on a simplified environment for an adventure/action RPG game. It takes place over an isometric map or setting, where the player’s character must explore, overcome obstacles, collect currency and ultimately find the exit.

I created an environment where the terrain was made of three layers, skin, fat and muscles, had characters such as “villains” (they protected the environment from the character) and the player that explored the terrain whilst avoiding the villains.

 

 

Player’s character

Villains

 

Concept sketches of the characters and their environment.

 

The terrain is made up of skin, fat, and muscles.

 

Furniture and buildings that will be placed on the terrains

 

 

Rendered. The characters are made of similar materials to the terrain. I wanted the villains to be more like the protectors against the player character who is invading their space almost?